Update zsh and hypr and nvim version

This commit is contained in:
Pablu
2025-11-24 09:28:08 +01:00
parent dfc4d35c5b
commit 365b3a180b
7 changed files with 25 additions and 21 deletions

View File

@@ -4,11 +4,11 @@ windowrule = fullscreen, title:(Stardew Valley), class:(Stardew Valley)
windowrule = monitor DP-3, title:(Stardew Valley), class:(Stardew Valley)
windowrule = allowsinput, title:(Stardew Valley), class:(Stardew Valley)
windowrule = tile, initialclass:(steam_app_.*)
windowrule = maximize, initialclass:(steam_app_.*)
windowrule = fullscreen, initialclass:(steam_app_.*)
windowrule = monitor DP-3, initialclass:(steam_app_.*)
windowrule = allowsinput, initialclass:(steam_app_.*)
windowrule = tile, initialClass:(steam_app_.*)
windowrule = maximize, initialClass:(steam_app_.*)
windowrule = fullscreen, initialClass:(steam_app_.*)
windowrule = monitor DP-3, initialClass:(steam_app_.*)
windowrule = allowsinput, initialClass:(steam_app_.*)
windowrule = stayfocused, title:(ffxiv*), class:(ffxiv*)
windowrule = fullscreen, title:(ffxiv*), class:(ffxiv*)

View File

@@ -1,15 +1,15 @@
monitor=DP-4,2560x1440@240,1920x-360,1
monitor=DP-4,2560x1440@240,auto,1
workspace=DP-3,1
# monitor=DP-2,1920x1080@240,0x0,1
# workspace=DP-2,6
monitor=DP-3,1920x1200@60,0x0,1
monitor=DP-3,1920x1200@60,auto-left,1,transform, 3
workspace=DP-4,6
general {
gaps_in = 2
gaps_out = 10
border_size = 1
border_size = 1
# https://wiki.hyprland.org/Configuring/Variables/#variable-types for info about colors
col.active_border = rgba(33ccffee) rgba(00ff99ee) 45deg
@@ -21,7 +21,7 @@ general {
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
allow_tearing = false
layout = master
layout = dwindle
}
cursor {
@@ -105,9 +105,3 @@ input {
natural_scroll = false
}
}
# https://wiki.hyprland.org/Configuring/Variables/#gestures
gestures {
workspace_swipe = false
}

View File

@@ -23,5 +23,5 @@ workspace=10,monitor:DP-3,persistent:true
windowrule = stayfocused, class:(swappy)
windowrule = allowsinput, class:(discord)
windowrule = monitor DP-2, class:(discord)
windowrule = noinitialfocus, initialclass:(steam)
windowrule = monitor DP-2, initialclass:(steam)
windowrule = noinitialfocus, initialClass:(steam)
windowrule = monitor DP-2, initialClass:(steam)