Add decoration changes and nvim update

This commit is contained in:
Pablu23
2024-07-16 17:25:20 +02:00
parent 567a71a1c9
commit 8a61ed83c8
3 changed files with 11 additions and 8 deletions

View File

@@ -24,11 +24,10 @@ general {
# https://wiki.hyprland.org/Configuring/Variables/#decoration # https://wiki.hyprland.org/Configuring/Variables/#decoration
decoration { decoration {
rounding = 10 # rounding = 10
# Change transparency of focused and unfocused windows # Change transparency of focused and unfocused windows
active_opacity = 1.0 active_opacity = 1.0
inactive_opacity = 0.9
fullscreen_opacity = 1.0 fullscreen_opacity = 1.0
drop_shadow = true drop_shadow = true

View File

@@ -1,5 +1,6 @@
windowrulev2 = suppressevent maximize, class:.* # You'll probably like this. windowrulev2 = suppressevent maximize, class:.* # You'll probably like this.
# Workspace rules
workspace=1,monitor:DP-3,default:true,persistent:true workspace=1,monitor:DP-3,default:true,persistent:true
workspace=2,monitor:DP-3,persistent:true workspace=2,monitor:DP-3,persistent:true
workspace=3,monitor:DP-3,persistent:true workspace=3,monitor:DP-3,persistent:true
@@ -11,16 +12,19 @@ workspace=8,monitor:DP-2,persistent:true
workspace=9,monitor:DP-2,persistent:true workspace=9,monitor:DP-2,persistent:true
workspace=10,monitor:DP-2,persistent:true workspace=10,monitor:DP-2,persistent:true
# Other
windowrulev2 = stayfocused, class:(swappy) windowrulev2 = stayfocused, class:(swappy)
windowrulev2 = forceinput, class:(discord) windowrulev2 = forceinput, class:(discord)
windowrulev2 = monitor DP-2, class:(discord)
windowrulev2 = monitor DP-2, initialclass:(steam)
# Steam game rules # Game rules
# windowrulev2 = windowdance, class:^steam_app_.*$
# windowrulev2 = stayfocused, class:^steam_app_.*$
windowrulev2 = monitor DP-3, class:^steam_app_.*$ windowrulev2 = monitor DP-3, class:^steam_app_.*$
windowrulev2 = monitor DP-3, class:^ffxiv*$ windowrulev2 = monitor DP-3, class:^ffxiv*$
windowrulev2 = fullscreen, class:^ffxiv*$ windowrulev2 = fullscreen, class:^ffxiv*$
windowrulev2 = stayfocused, class:^ffxiv*$ windowrulev2 = stayfocused, class:^ffxiv*$
windowrulev2 = forceinput, class:^ffxiv*$ windowrulev2 = forceinput, class:^ffxiv*$
# windowrulev2 = fullscreen, class:^steam_app_.*$
# windowrulev2 = forceinput, class:^steam_app_.*$ windowrulev2 = fullscreen, class:^Stardew Valley*$
windowrulev2 = monitor DP-3, class:^Stardew Valley*$