Add decoration changes and nvim update
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@@ -24,11 +24,10 @@ general {
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# https://wiki.hyprland.org/Configuring/Variables/#decoration
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# https://wiki.hyprland.org/Configuring/Variables/#decoration
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decoration {
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decoration {
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rounding = 10
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# rounding = 10
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# Change transparency of focused and unfocused windows
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# Change transparency of focused and unfocused windows
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active_opacity = 1.0
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active_opacity = 1.0
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inactive_opacity = 0.9
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fullscreen_opacity = 1.0
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fullscreen_opacity = 1.0
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drop_shadow = true
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drop_shadow = true
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@@ -1,5 +1,6 @@
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windowrulev2 = suppressevent maximize, class:.* # You'll probably like this.
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windowrulev2 = suppressevent maximize, class:.* # You'll probably like this.
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# Workspace rules
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workspace=1,monitor:DP-3,default:true,persistent:true
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workspace=1,monitor:DP-3,default:true,persistent:true
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workspace=2,monitor:DP-3,persistent:true
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workspace=2,monitor:DP-3,persistent:true
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workspace=3,monitor:DP-3,persistent:true
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workspace=3,monitor:DP-3,persistent:true
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@@ -11,16 +12,19 @@ workspace=8,monitor:DP-2,persistent:true
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workspace=9,monitor:DP-2,persistent:true
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workspace=9,monitor:DP-2,persistent:true
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workspace=10,monitor:DP-2,persistent:true
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workspace=10,monitor:DP-2,persistent:true
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# Other
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windowrulev2 = stayfocused, class:(swappy)
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windowrulev2 = stayfocused, class:(swappy)
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windowrulev2 = forceinput, class:(discord)
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windowrulev2 = forceinput, class:(discord)
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windowrulev2 = monitor DP-2, class:(discord)
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windowrulev2 = monitor DP-2, initialclass:(steam)
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# Steam game rules
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# Game rules
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# windowrulev2 = windowdance, class:^steam_app_.*$
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# windowrulev2 = stayfocused, class:^steam_app_.*$
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windowrulev2 = monitor DP-3, class:^steam_app_.*$
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windowrulev2 = monitor DP-3, class:^steam_app_.*$
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windowrulev2 = monitor DP-3, class:^ffxiv*$
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windowrulev2 = monitor DP-3, class:^ffxiv*$
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windowrulev2 = fullscreen, class:^ffxiv*$
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windowrulev2 = fullscreen, class:^ffxiv*$
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windowrulev2 = stayfocused, class:^ffxiv*$
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windowrulev2 = stayfocused, class:^ffxiv*$
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windowrulev2 = forceinput, class:^ffxiv*$
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windowrulev2 = forceinput, class:^ffxiv*$
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# windowrulev2 = fullscreen, class:^steam_app_.*$
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# windowrulev2 = forceinput, class:^steam_app_.*$
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windowrulev2 = fullscreen, class:^Stardew Valley*$
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windowrulev2 = monitor DP-3, class:^Stardew Valley*$
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Submodule .config/nvim updated: 4bd04df779...15585a2f55
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