Update hyprland and change to different monitor for now
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@@ -1,36 +1,37 @@
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# Auto generated window rules for Games
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windowrulev2 = fullscreen, title:(Stardew Valley), class:(Stardew Valley)
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windowrulev2 = monitor DP-3, title:(Stardew Valley), class:(Stardew Valley)
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windowrulev2 = allowsinput, title:(Stardew Valley), class:(Stardew Valley)
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windowrule = fullscreen, title:(Stardew Valley), class:(Stardew Valley)
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windowrule = monitor DP-3, title:(Stardew Valley), class:(Stardew Valley)
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windowrule = allowsinput, title:(Stardew Valley), class:(Stardew Valley)
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windowrulev2 = tile, initialclass:(steam_app_.*)
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windowrulev2 = maximize, initialclass:(steam_app_.*)
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windowrulev2 = fullscreen, initialclass:(steam_app_.*)
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windowrulev2 = monitor DP-3, initialclass:(steam_app_.*)
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windowrulev2 = allowsinput, initialclass:(steam_app_.*)
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windowrule = tile, initialclass:(steam_app_.*)
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windowrule = maximize, initialclass:(steam_app_.*)
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windowrule = fullscreen, initialclass:(steam_app_.*)
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windowrule = monitor DP-3, initialclass:(steam_app_.*)
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windowrule = allowsinput, initialclass:(steam_app_.*)
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windowrulev2 = stayfocused, title:(ffxiv*), class:(ffxiv*)
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windowrulev2 = fullscreen, title:(ffxiv*), class:(ffxiv*)
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windowrulev2 = monitor DP-3, title:(ffxiv*), class:(ffxiv*)
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windowrulev2 = allowsinput, title:(ffxiv*), class:(ffxiv*)
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windowrule = stayfocused, title:(ffxiv*), class:(ffxiv*)
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windowrule = fullscreen, title:(ffxiv*), class:(ffxiv*)
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windowrule = monitor DP-3, title:(ffxiv*), class:(ffxiv*)
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windowrule = allowsinput, title:(ffxiv*), class:(ffxiv*)
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windowrulev2 = fullscreen, title:(Hollow Knight), class:(Hollow Knight)
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windowrulev2 = monitor DP-3, title:(Hollow Knight), class:(Hollow Knight)
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windowrulev2 = allowsinput, title:(Hollow Knight), class:(Hollow Knight)
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windowrule = fullscreen, title:(Hollow Knight), class:(Hollow Knight)
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windowrule = monitor DP-3, title:(Hollow Knight), class:(Hollow Knight)
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windowrule = allowsinput, title:(Hollow Knight), class:(Hollow Knight)
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windowrulev2 = fullscreen, title:(HELLDIVERS*), class:(HELLDIVERS*)
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windowrulev2 = monitor DP-3, title:(HELLDIVERS*), class:(HELLDIVERS*)
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windowrulev2 = allowsinput, title:(HELLDIVERS*), class:(HELLDIVERS*)
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windowrule = fullscreen, title:(HELLDIVERS*), class:(HELLDIVERS*)
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windowrule = monitor DP-3, title:(HELLDIVERS*), class:(HELLDIVERS*)
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windowrule = allowsinput, title:(HELLDIVERS*), class:(HELLDIVERS*)
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windowrulev2 = tile, title:(CS), class:(CS)
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windowrulev2 = maximize, title:(CS), class:(CS)
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windowrulev2 = fullscreen, title:(CS), class:(CS)
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windowrulev2 = monitor DP-3, title:(CS), class:(CS)
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windowrulev2 = allowsinput, title:(CS), class:(CS)
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windowrule = tile, title:(CS), class:(CS)
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windowrule = maximize, title:(CS), class:(CS)
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windowrule = fullscreen, title:(CS), class:(CS)
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windowrule = monitor DP-3, title:(CS), class:(CS)
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windowrule = allowsinput, title:(CS), class:(CS)
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windowrulev2 = tile, title:(Warhammer 40,000: Darktide)
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windowrulev2 = fullscreen, title:(Warhammer 40,000: Darktide)
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windowrulev2 = monitor DP-3, title:(Warhammer 40,000: Darktide)
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windowrulev2 = allowsinput, title:(Warhammer 40,000: Darktide)
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windowrule = tile, title:(Warhammer 40,000: Darktide)
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windowrule = maximize, title:(Warhammer 40,000: Darktide)
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windowrule = fullscreen, title:(Warhammer 40,000: Darktide)
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windowrule = monitor DP-3, title:(Warhammer 40,000: Darktide)
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windowrule = allowsinput, title:(Warhammer 40,000: Darktide)
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@@ -2,6 +2,8 @@ monitor=DP-3,2560x1440@240,1920x-360,1
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workspace=DP3,1
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monitor=DP-2,1920x1080@240,0x0,1
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workspace=DP-2,6
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monitor=DP-4,1920x1200@60,0x0,1
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workspace=DP-4,6
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general {
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gaps_in = 2
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@@ -34,10 +36,10 @@ decoration {
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active_opacity = 1.0
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fullscreen_opacity = 1.0
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drop_shadow = true
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shadow_range = 4
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shadow_render_power = 3
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col.shadow = rgba(1a1a1aee)
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# drop_shadow = true
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# shadow_range = 4
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# shadow_render_power = 3
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# col.shadow = rgba(1a1a1aee)
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# https://wiki.hyprland.org/Configuring/Variables/#blur
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blur {
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@@ -6,15 +6,22 @@ workspace=2,monitor:DP-3,persistent:true
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workspace=3,monitor:DP-3,persistent:true
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workspace=4,monitor:DP-3,persistent:true
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workspace=5,monitor:DP-3,persistent:true
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workspace=6,monitor:DP-2,default:true,persistent:true
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workspace=7,monitor:DP-2,persistent:true
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workspace=8,monitor:DP-2,persistent:true
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workspace=9,monitor:DP-2,persistent:true
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workspace=10,monitor:DP-2,persistent:true
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# workspace=6,monitor:DP-2,default:true,persistent:true
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# workspace=7,monitor:DP-2,persistent:true
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# workspace=8,monitor:DP-2,persistent:true
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# workspace=9,monitor:DP-2,persistent:true
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# workspace=10,monitor:DP-2,persistent:true
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workspace=6,monitor:DP-4,default:true,persistent:true
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workspace=7,monitor:DP-4,persistent:true
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workspace=8,monitor:DP-4,persistent:true
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workspace=9,monitor:DP-4,persistent:true
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workspace=10,monitor:DP-4,persistent:true
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# Other
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windowrulev2 = stayfocused, class:(swappy)
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windowrulev2 = allowsinput, class:(discord)
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windowrulev2 = monitor DP-2, class:(discord)
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windowrulev2 = noinitialfocus, initialclass:(steam)
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windowrulev2 = monitor DP-2, initialclass:(steam)
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windowrule = stayfocused, class:(swappy)
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windowrule = allowsinput, class:(discord)
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windowrule = monitor DP-2, class:(discord)
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windowrule = noinitialfocus, initialclass:(steam)
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windowrule = monitor DP-2, initialclass:(steam)
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