WIP: Fix game page for now, so build is possible
This commit is contained in:
@@ -1,7 +1,7 @@
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<script lang="ts">
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<script lang="ts">
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import { onMount, onDestroy } from 'svelte';
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import { onMount, onDestroy } from 'svelte';
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import { createWebSocketClient } from '$lib/websocketClient';
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import { wsClient } from '$lib/websocketClient.svelte';
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import type { Player } from '$lib/types';
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import type { User } from '../../app';
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// Game types
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// Game types
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interface SongCard {
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interface SongCard {
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@@ -11,11 +11,8 @@
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year: number;
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year: number;
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}
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}
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// WebSocket connection
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let ws = $state(createWebSocketClient());
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// Game $state
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// Game $state
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let currentPlayerId = $state<number>(1);
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let currentPlayerId = $state<string>('test1');
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let cards = $state<SongCard[]>([]);
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let cards = $state<SongCard[]>([]);
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let placedCards = $state<SongCard[]>([]);
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let placedCards = $state<SongCard[]>([]);
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let currentCard = $state<SongCard | null>(null);
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let currentCard = $state<SongCard | null>(null);
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@@ -29,10 +26,10 @@
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let isPlaying = $state(false);
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let isPlaying = $state(false);
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// Mock player data
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// Mock player data
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const players: Player[] = [
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const players: User[] = [
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{ id: 1, name: 'YourName', isHost: true },
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{ email: 'test1', username: 'YourName' },
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{ id: 2, name: 'Player2', isHost: false },
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{ email: 'test2', username: 'Player2' },
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{ id: 3, name: 'GamerX', isHost: false }
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{ email: 'test3', username: 'GamerX' }
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];
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];
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// Mock cards data
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// Mock cards data
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@@ -45,7 +42,7 @@
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// Set up player information
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// Set up player information
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function getPlayerInfo() {
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function getPlayerInfo() {
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const playerIndex = players.findIndex((p) => p.id === currentPlayerId);
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const playerIndex = players.findIndex((p) => p.email === currentPlayerId);
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const info = {
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const info = {
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previous: playerIndex > 0 ? players[playerIndex - 1] : null,
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previous: playerIndex > 0 ? players[playerIndex - 1] : null,
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current: players[playerIndex],
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current: players[playerIndex],
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@@ -104,7 +101,7 @@
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// Card dragging functionality
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// Card dragging functionality
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function startDrag(event: MouseEvent) {
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function startDrag(event: MouseEvent) {
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// Only allow dragging for the current player
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// Only allow dragging for the current player
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if (currentPlayerId !== players[0].id) return;
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if (currentPlayerId !== players[0].email) return;
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const card = document.getElementById('current-card');
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const card = document.getElementById('current-card');
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if (!card) return;
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if (!card) return;
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@@ -184,7 +181,7 @@
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placedCards = newCards;
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placedCards = newCards;
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// Send update to other players via WebSocket
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// Send update to other players via WebSocket
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ws.sendMessage({
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wsClient.sendMessage({
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type: 'cardPlaced',
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type: 'cardPlaced',
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cardId: currentCard!.id,
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cardId: currentCard!.id,
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position: dragTargetIndex
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position: dragTargetIndex
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@@ -245,7 +242,7 @@
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// stopProgressTimer();
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// stopProgressTimer();
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// Clean up WebSocket connection
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// Clean up WebSocket connection
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ws.disconnect();
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wsClient.disconnect();
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});
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});
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</script>
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</script>
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@@ -263,7 +260,7 @@
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<div class="flex flex-col items-center bg-indigo-600 px-4 py-1 rounded-lg">
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<div class="flex flex-col items-center bg-indigo-600 px-4 py-1 rounded-lg">
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<span class="text-xs text-indigo-200">Current</span>
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<span class="text-xs text-indigo-200">Current</span>
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<span class="text-lg font-semibold">{getPlayerInfo().current?.name}</span>
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<span class="text-lg font-semibold">{getPlayerInfo().current?.username}</span>
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</div>
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</div>
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{#if getPlayerInfo().next}
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{#if getPlayerInfo().next}
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@@ -393,7 +390,7 @@
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<div
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<div
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id="current-card"
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id="current-card"
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class="card relative w-48 h-64 rounded-lg overflow-hidden shadow-lg border border-indigo-400 cursor-move {currentPlayerId !==
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class="card relative w-48 h-64 rounded-lg overflow-hidden shadow-lg border border-indigo-400 cursor-move {currentPlayerId !==
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players[0].id
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players[0].email
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? 'pointer-events-none opacity-70'
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? 'pointer-events-none opacity-70'
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: ''}"
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: ''}"
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onmousedown={startDrag}
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onmousedown={startDrag}
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