Initial
This commit is contained in:
7
.gitignore
vendored
7
.gitignore
vendored
@@ -30,3 +30,10 @@
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*.exe
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*.out
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*.app
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.vs/
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.git/
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x64/
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*.filters
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.user
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GameOfLifeInC/x64/
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31
GameOfLifeInC.sln
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31
GameOfLifeInC.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33205.214
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameOfLifeInC", "GameOfLifeInC\GameOfLifeInC.vcxproj", "{3C48D7E2-62DB-4680-AA11-C36484A3D447}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Debug|x64.ActiveCfg = Debug|x64
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Debug|x64.Build.0 = Debug|x64
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Debug|x86.ActiveCfg = Debug|Win32
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Debug|x86.Build.0 = Debug|Win32
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Release|x64.ActiveCfg = Release|x64
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Release|x64.Build.0 = Release|x64
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Release|x86.ActiveCfg = Release|Win32
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{3C48D7E2-62DB-4680-AA11-C36484A3D447}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DC566C10-E04B-41AC-AFFC-6E10C7DE547F}
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EndGlobalSection
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EndGlobal
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135
GameOfLifeInC/GameOfLifeInC.vcxproj
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135
GameOfLifeInC/GameOfLifeInC.vcxproj
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@@ -0,0 +1,135 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{3c48d7e2-62db-4680-aa11-c36484a3d447}</ProjectGuid>
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<RootNamespace>GameOfLifeInC</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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4
GameOfLifeInC/GameOfLifeInC.vcxproj.user
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4
GameOfLifeInC/GameOfLifeInC.vcxproj.user
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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147
GameOfLifeInC/main.c
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147
GameOfLifeInC/main.c
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@@ -0,0 +1,147 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <windows.h>
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#define ROUNDS 500
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#define LENGTH 100
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#define FULLLENGTH (LENGTH * LENGTH)
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struct cell {
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int alive;
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int nextTurn;
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int* neighbours[8];
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};
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void setNeighbours(struct cell* cells, int i, int* nothing) {
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for (size_t y = 0; y < 8; y++)
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{
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cells[i].neighbours[y] = nothing;
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}
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// Top
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if (i - (LENGTH) > 0)
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cells[i].neighbours[1] = &cells[i - (LENGTH)].alive;
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// Bottom
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if (i + (LENGTH) < FULLLENGTH)
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cells[i].neighbours[6] = &cells[i + (LENGTH)].alive;
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// Left
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if (i % LENGTH != 0) {
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// Top Left
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if (i - (LENGTH + 1) >= 0)
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cells[i].neighbours[0] = &cells[i - (LENGTH + 1)].alive;
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// Left
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if (i - 1 >= 0)
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cells[i].neighbours[3] = &cells[i - 1].alive;
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// Bottom Left
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if (i + (LENGTH - 1) >= 0 && i + (LENGTH - 1) < FULLLENGTH)
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cells[i].neighbours[3] = &cells[i + (LENGTH - 1)].alive;
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}
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// Right
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if ((i + 1) % LENGTH != 0) {
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// Top Right
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if (i - (LENGTH - 1) >= 0)
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cells[i].neighbours[2] = &cells[i - (LENGTH - 1)].alive;
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// Right
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if (i + 1 < FULLLENGTH)
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cells[i].neighbours[4] = &cells[i + 1].alive;
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// Bottom Right
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if (i + (LENGTH + 1) < FULLLENGTH)
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cells[i].neighbours[7] = &cells[i + (LENGTH + 1)].alive;
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}
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}
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int aliveNeighbours(struct cell* cell) {
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int num = 0;
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for (size_t i = 0; i < 8; i++)
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{
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int x = *cell->neighbours[i];
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if (x != -1)
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num += x;
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}
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return num;
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}
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void calculateNext(struct cell* cell) {
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int neighCount = aliveNeighbours(cell);
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if (neighCount < 2) {
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cell->nextTurn = 0;
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return;
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}
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if ((cell->alive == 1 && neighCount == 2) || neighCount == 3) {
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cell->nextTurn = 1;
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return;
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}
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if (neighCount > 3) {
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cell->nextTurn = 0;
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}
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}
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void update(struct cell* cells) {
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for (size_t i = 0; i < FULLLENGTH; i++)
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{
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cells[i].alive = cells[i].nextTurn;
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}
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}
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int main() {
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struct cell* cells = (struct cell*)calloc(FULLLENGTH, sizeof(struct cell));
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if (cells == NULL)
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return -1;
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int nothing = -1;
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srand(time(NULL));
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for (size_t i = 0; i < FULLLENGTH; i++)
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{
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cells[i].alive = rand() % 2;
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//cells[i].alive = i;
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setNeighbours(cells, i, ¬hing);
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}
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char screen[FULLLENGTH + LENGTH + 1];
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for (size_t k = 0; k < ROUNDS; k++) {
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int screenIndex = 0;
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for (size_t i = 0; i < FULLLENGTH; i++) {
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if (i % LENGTH == 0){
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screen[screenIndex] = '\n';
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screenIndex++;
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}
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screen[screenIndex] = cells[i].alive + '0';
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screenIndex++;
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calculateNext(&cells[i]);
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}
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screen[FULLLENGTH + LENGTH] = '\0';
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system("cls");
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//printf("-----");
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printf("%s\n", screen);
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//Sleep(50);
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update(cells);
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}
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free(cells);
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return 0;
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}
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Block a user